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Joseph M. Pena
joesolo



Location:
Corona, USA

Language(s):
English

Member Since:
February 2007

Last Updated:
14 September 2009

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Rico Head
3ds max, Photoshop, ZBrush
November 2008


   
Here is a textured and Rendered version of one of the Heads I created while working at Technicolor Interactive. He was the barkeep character, but that's about all I am allowed to say at the moment I created the High poly sculpt in Zbrush, the low poly was made in Max, and I textured it using photo manipulation and hand painting techniques. I will hopefully be posting the High Poly Sculpt as well.

 
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