Joseph M. Pena joesolo Location: Corona, USA Language(s):
English Member Since: February 2007 Last Updated: 14 September 2009 Portfolio Views: 15046 Chosen as Favorite: 17
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Rico Head 3ds max, Photoshop, ZBrush November 2008
Here is a textured and Rendered version of one of the Heads I created while working at Technicolor Interactive. He was the barkeep character, but that's about all I am allowed to say at the moment I created the High poly sculpt in Zbrush, the low poly was made in Max, and I textured it using photo manipulation and hand painting techniques. I will hopefully be posting the High Poly Sculpt as well.